Course 1 – Foundations of User Experience (UX) Design QUIZ ANSWERS

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Week 3: Joining Design Sprints

Joining Design Sprints INTRODUCTION

In this course, Joining Design Sprints, you’ll be introduced to the world of design sprints and learn how to plan and participate in them. Through the Coursera platform, you will become a part of the Google UX Design Professional Certificate program and gain the skills necessary to join successful design sprints.

This course covers all the key phases involved in a design sprint: framing questions, mapping out concepts, conducting user research, prototyping solutions, gathering feedback from users, and more.

Additionally, you’ll learn about retrospectives, which allow for constructive reflection on a design sprint and help identify areas that can be improved upon for future iterations.

Learning Objectives

  • Describe the phases of a design sprint
  • Explain the importance of design sprints
  • Plan a design sprint
  • Explain the role of an entry-level UX designer during a design sprint
  • Describe the importance of retrospectives after design sprints

TEST YOUR KNOWLEDGE ON DESIGN SPRINTS

1. In phase three of a design sprint—the decide phase—what is the team’s goal?

  • Build the first iteration of a product
  • Brainstorm solutions
  • Determine which solutions to build (CORRECT)
  • Assess the user problem

Correct: In the third phase—the decide phase—the team’s goal is to determine which solutions to build for the user problem. This comes after assessing the user problem and brainstorming possible solutions. Phase three sets the stage for the product that will address user needs.

2. Which of the design sprint phases involves creating the first version of the proposed solution?

  • Understand
  • Prototype (CORRECT)
  • Test
  • Decide

Correct: During the Prototype phase, a designer creates a first draft of the product to be tested by users.

3. Why might a team consider conducting a design sprint? Select all that apply.

  • To identify which design challenge to take on  
  • To define product directions (CORRECT)
  • To answer questions (CORRECT)
  • To develop cross-team strategies (CORRECT)

Correct: Design sprints help a team answer questions, define product direction, and figure out cross-team strategies.

Correct: A team might use a design sprint to define product direction, develop cross-team strategies, or simply answer questions the team may have for the product’s development.

4. How does a design sprint solve design challenges?

  • They allow testing of the solution after launch.
  • They begin with a solution in mind.
  • They help designers choose the best design solution. (CORRECT)
  • They allow unlimited time to make the best design decision.

Correct: Sprints can help designers decide on a solution, especially when there are multiple possibilities in mind.

TEST YOUR KNOWLEDGE ON PLANNING A DESIGN SPRINT

1. Why is it important to call in industry experts when planning a design sprint?

  • Experts can test the product as a user.
  • Experts can offer solutions for the design challenge.
  • Experts can help clarify the problem you’re trying to solve.  (CORRECT)
  • Experts can train designers in UX research.

Correct: Scheduling short, info-packed talks with experts can help solidify the purpose for the sprint.

2. A design sprint brief should include the current state of the project and an estimated launch plan.

  • True (CORRECT)
  • False

Correct: A design sprint brief should include the current state of the project and an estimated launch plan, which are presented in the project overview section.

3. A design sprint brief is a document that UX designers share with participants _____.

  • to determine roles and responsibilities
  • to display the look and feel of a product
  • to provide a critique on the design
  • to help them prepare for the design sprint (CORRECT)

Correct: A design sprint brief is a document that UX designers share with participants to help them prepare for the design sprint.

TEST YOUR KNOWLEDGE ON DESIGN SPRINT RETROSPECTIVES

1. What are some examples of types of documentation? Select three answers.

  • ensures all sprint participants have the opportunity to give feedback.  (CORRECT)
  • completes the UX design process.
  • allows users to give feedback directly to the sprint participants.
  • examines potential solutions to a design challenge.

Correct: Retrospectives are collaborative critiques of a design sprint that allow input from all participants.

2. New UX designers are involved in every stage of the decision-making process.

  • True (CORRECT)
  • False

Correct: Despite being a new or entry-level UX designer, you’ll be involved in every step of the decision-making process during a design sprint.

3. When do design sprint retrospectives usually take place?

  • A couple weeks before a design sprint
  • During a design sprint
  • Immediately after a design sprint (CORRECT)
  • A few weeks after the design sprint

Correct: Design sprint retrospectives usually take place immediately after a design sprint, so that everyone’s thoughts and ideas are fresh.

WEEKLY CHALLENGE 3: DESIGN SPRINTS

1. Which of the following should you ask in a design sprint retrospective? Select all that apply.

  • Who will attend the next meeting? 
  • What is the next project? 
  • What can be improved? (CORRECT)
  • What went well?  (CORRECT)

Correct: In order to ensure future sprint success, you want to know what can be improved.

Correct: In order to ensure future sprint success, you want to know what works so you can learn from it.

2. Which is the first step in a design sprint?

  • Delegate
  • Ideate
  • Test
  • Understand (CORRECT)

Correct: Understanding the problem is the first step of a design sprint. In this phase, you gather all the necessary data needed to move toward ideation and the subsequent design sprint steps.

3. Which of the following are important phases of the design sprint process?

  • Planning and implementing
  • Understanding and ideating (CORRECT)
  • Development and retrospective

Correct: By understanding the problem and rapidly brainstorming ideas, we can generate multiple solutions quickly. This process helps us easily decide which solution to move forward with, and then prototype and test it.

4. What’s the best way to plan a design sprint?

  • Review or engage in user research, talk with experts, find a common space, create the necessary pace in order to meet our goals in the most efficient way possible.  (CORRECT)
  • Listen to stakeholders and look at competitors, to avoid mistakes and build a better product.
  • Set who will work on what and when are the key goals of sprint planning. Only by knowing what we are doing and when it is due, can we be successful.

Correct: The steps of sprint planning involve user research, consulting experts, securing a meeting space, gathering supplies, setting rules, planning introductions, and preparing for post-sprint activities.

5. When in the design sprint does the design team create a prototype?

  • During the ideate phase
  • During the understand phase
  • Before the test phase, and after the decide phase (CORRECT)
  • Before the decide phase, and after the test phase

Correct: In the decide phase, the team identifies the solution with the greatest chance of success. In the test phase, the team tests their prototype with users. Therefore, design teams create a prototype after the decide phase and before the test phase.

6. In this step of planning a design sprint, ground rules are established in advance to set the tone for the sprint, get everyone on the same page, and help your team stay focused.

  • Establish sprint rules (CORRECT)
  • Call in the experts
  • Gather supplies
  • Find the right space

Correct: Figuring out the ground rules in advance sets the tone for the sprint, gets everyone on the same page, and helps your team stay focused.

7. Identify questions you should ask during a design sprint retrospective. Select all that apply.

  • What’s in the next sprint? 
  • What are my duties? 
  • What can be improved?  (CORRECT)
  • What went well?  (CORRECT)

Correct: Knowing what didn’t go well is the key to improvement.

Correct: By knowing what went well, we can repeat it or use it as a lesson for future work.

8. Select the statement that best describes design sprint planning.

  • By talking to the experts, looking at the feedback from customers, gathering a team, and working through a solution, we are better able to provide an enjoyable user experience that meets the business’s objectives.  (CORRECT)
  • By listening to stakeholders and looking at our competitors, we can prevent making the same mistakes, create or improve upon existing features, and build a better product.
  • Finding a good team and a project sponsor are the most important steps in planning a successful design sprint and creating a better improved product for end users.

Correct: This best describes the steps of sprint planning. Good sprint planning is key to a successful project outcome.

9. In the Understand phase of a design sprint, designers get a clear picture of the design challenge. What phase would come next?

  • Prototype
  • Ideate (CORRECT)
  • Decide
  • Test

Correct: The Ideate phase follows the Understand phase. This is where the team generates ideas for solutions to the design challenge.

10. What is a design sprint brief?

  • A collaborative critique of a team’s design sprint
  • A document that UX designers share with participants to help them prepare for the design sprint (CORRECT)
  • A process occurring in five phases to solve critical design challenges
  • A process to come up with ideas and build off of them to generate solutions

Correct: A design sprint brief includes information, objectives, and timelines to help participants prepare for the design sprint.

11. Fill in the blank: When a design team reaches the final phase of a design sprint, they can _____.

  • implement design feedback
  • identify design challenges
  • test their prototype (CORRECT)
  • code their designs

Correct: The final step is the test phase. In this phase, designers can put a prototype to the test and collect user feedback by observing and interviewing users.

12. Can design sprints help teams save time?

  • Yes. Design sprints save time. With a sprint, a design team can shorten the decision-making process from several months to one week.  (CORRECT)
  • No. Design sprints help solve critical design challenges, but they are time consuming because they are detail-oriented.
  • Sometimes. Design sprints save time for solutions-oriented teams, but they may create decision-making bottlenecks for less efficient teams.

Correct: One of the major benefits of design sprints is that they help design teams save time. With a sprint, teams can reduce the decision-making process from several months to just one week.

13. Do design sprints help teams prioritize a profit-driven path to market for their designs?

  • Yes. Design sprints prioritize a design’s fiscal viability. They help teams identify a profit-driven path to market.
  • No. Design sprints prioritize the user. They help teams create a path to market, but they put the user before profit.  (CORRECT)
  • Sometimes. Design sprints may help teams identify a profit-driven path to market. The team needs to choose between a user-first approach and a profit-first approach.

Correct: Design sprints create a path to bring the product to market, however they prioritize the user rather than profit.

14. In this step of planning a design sprint, you identify the user problem you’re trying to solve.

  • Call in the experts
  • Find the right space
  • User research (CORRECT)
  • Gather supplies

Correct: As the first step in planning a design sprint, user research focuses on the user problem you’re trying to solve.

15. In the fourth phase of a design sprint, what task would an entry-level UX designer typically perform?

  • Create a prototype (CORRECT)
  • Confirm the design challenge 
  • Develop design ideas
  • Test the prototype

Correct: An entry-level UX designer in the Prototype phase would be actively involved in creating a functional prototype for users to test.

16. Which phase is immediately before the Test phase in a design sprint?

  • Decide
  • Understand
  • Ideate 
  • Prototype (CORRECT)

Correct: The Prototype phase occurs before the Test phase in a design sprint. Designers create solid prototypes for users to test.

17. Which of the following is a key question that design sprint retrospectives try to answer?

  • What went well, or can be improved? (CORRECT)
  • Was the sprint done perfectly?
  • What are our objectives?
  • What is our next assignment?

Correct: These are the key questions of a sprint retrospective. We use these questions to improve our work.

18. Design sprints are important because:

  • They create a survey to identify needs of the market.
  • They prioritize the user. (CORRECT)
  • They launch the product when the team is ready
  • They happen over the course of a few month

Correct: Prioritizing the user is an important aspect of design sprints.

19. What should be included in a design sprint brief? Select all that apply.

  • Team introductions
  • Design sprint challenge (CORRECT)
  • Resources (CORRECT)
  • Project overview (CORRECT)

Correct: A design sprint brief should begin with the sprint’s challenge, introducing the team to the sprint’s objectives.

Correct: A design sprint brief should include a list of resources assigned to the project, such as engineering, research, marketing, and other team members who will carry out tasks necessary for the product’s launch.

Correct: A design sprint brief should feature a project overview, which explains the current state of the project, identifies roadblocks, highlights early wins, and outlines the estimated launch plan.

20. What is the goal of a design sprint?

  • The goal of a design sprint is to select a problem to solve.
  • The goal of a design sprint is to solve a problem through designing, prototyping, and testing ideas with users. (CORRECT)
  • The goal of a design sprint is to understand how products work for users.

Correct: A design sprint can answer critical business questions to design challenges.

21. Which design sprint phase helps a team gain a better idea of the design challenge by learning from experts in different departments and industries?

  • Understand (CORRECT)
  • Ideate
  • Decide
  • Prototype

22. When planning for a design sprint, what should you look for in a meeting space to ensure the best experience for all participants? Select all that apply.

  • Location is near their offices
  • Whiteboards to capture your ideas or hang sticky notes (CORRECT)
  • Accommodations for anyone who needs them (CORRECT)
  • Comfortable furniture that you can move around easily (CORRECT)

Correct: Spaces with whiteboards are ideal for design sprints because they allow for easy idea capture. It’s also important to ensure accommodations are available for anyone who needs them, and to choose spaces with comfortable, movable furniture.

Correct: Spaces with accommodations for everyone are ideal for design sprints as they ensure all participants can fully engage. Additionally, selecting spaces with comfortable, movable furniture and providing whiteboards for idea capture is beneficial.

Correct: Spaces with comfortable, movable furniture are ideal for design sprints because they support meetings that may take a long time. Make sure accommodations are available for anyone who needs them, and include whiteboards for capturing ideas.

23. During the decide phase in a design sprint, team members decide on the solution with the greatest chance of success.

  • True (CORRECT)
  • False

Correct: During the decide phase, the design team evaluates all potential solutions and votes for the one with the most potential.

24. As an entry level UX designer my role in design sprint planning is to set the goals.

  • True
  • False (CORRECT)

Correct: As a UX designer, your role is to contribute your design expertise to the team in order to achieve the sprint objective. As a new team member, you will be assigned tasks, asked to provide feedback on how you will implement them, and given timelines for completion.

25. Can design sprints help teams validate ideas and solve critical design challenges?

  • Yes. In design sprints teams can validate ideas, and solve design challenges, through prototyping and testing ideas with customers. (CORRECT)
  • No. In design sprints teams can either solve critical design challenges or validate ideas, but not both.
  • Sometimes. In design sprints teams can test and iterate on existing design solutions, but may not have enough time to solve immediate design challenges.

Correct: Validating ideas and solving big challenges through prototyping and testing is one of the key reasons why design sprints are important.

26. What is a retrospective?

  • A time-bound process, with five phases typically spread over five full 8-hour days.
  • A team of creatives hired to build a marketing campaign.
  • An early model of a product that demonstrates functionality.
  • A collaborative critique of the team’s design sprint. (CORRECT)

Correct: A retrospective is a collaborative critique of the team’s design sprint. After a design sprint is complete, the team gathers to ensure all participants have the opportunity to share comments and feedback by answering questions about what went well and what could be improved.

27. Which of the following are steps in a design sprint?

  • Delegate and test
  • Ideate and prototype (CORRECT)
  • Understand and interrogate

Correct: Ideation and prototyping are key to understanding and resolving the challenges in a design. Ideation allows for the rapid brainstorming of ideas while building prototypes validate or invalidate potential solutions.

28. What is the role of an entry level UX designer in design sprint planning?

  • An entry-level UX designer runs the show in a design sprint. They plan, present, and make decisions about the project’s course of action.
  • An entry level UX designer leans on their own experience to develop the design’s solution. They present their solutions to the team for consideration in moving forward in the process.
  • As a new UX designer, your role is to listen, learn and provide feedback. It is a UX designer’s role to understand the problem, what the users need and how to fill those needs. (CORRECT)

Correct: This choice best describes your role as a new UX designer in the sprint planning process. You will provide input and feedback on your assigned tasks, but you should also listen to the experts and experienced team members for guidance on how to accomplish your objectives.

29. What should be covered in the logistics section of a design sprint brief? Select all that apply.

  • Iterate on possible solutions
  • Decide on the most viable solution
  • Where and when the sprint will happen (CORRECT)
  • Name of sprint leader and list of attendees (CORRECT)

Correct: In the logistics section, attendees need to know where the sprint will happen and when it will be held.

Correct: Logistics should include who is attending and the name of the sprint leader.

30. What is one step in a design sprint planning process?

  • Review new technologies
  • Build the final product
  • Review previous sprints
  • Call in the experts (CORRECT)

Correct! This statement accurately highlights the importance of expert input in understanding implementation needs, and how subject matter expertise helps balance user needs and business requirements for delivering a successful product.

31. Fill in the blank: In a design sprint retrospective, the team works together to review and critique what happened in the sprint _____.

  • Retrospectives pinpoint the team members who did not sufficiently complete their tasks.
  • Retrospectives provide the opportunity to retry a design sprint and start tasks from scratch. (INCORRECT)
  • Retrospectives ensure the team has sufficient resources and tools to do better next time. (CORRECT)
  • Retrospectives identify the most efficient team members and assign them management roles. (INCORRECT)

32. How do design sprint retrospectives help a team address areas for improvement?

  • Aggregate data
  • Collect data (CORRECT)
  • Analyze data
  • Normalize data

33. A design sprint is important because:

  • Design sprints allow you to determine what worked well and what went wrong during a sprint cycle.
  • Design sprints are an effective, time-saving method that focuses on users to define the solution to a problem. (CORRECT)
  • Design sprints allow stakeholders to tell you their needs so that you can design solutions for them.

Correct: Design sprints are important because they create an effective, time-saving path that focuses on designing solutions for the user.

34. In this step of planning a design sprint, you create icebreakers relevant to the sprint to motivate your team, put them in the right mindset, and help them get comfortable with each other.

  • Gather supplies
  • Establish sprint rules
  • Plan introductions (CORRECT)
  • Call in the experts

Correct: Planning introductions is an important planning step because sprints involve cross-functional teams that need to work together.

35. What are the benefits of following a UX design thinking framework? Select all that apply.

  • UX frameworks focus on earning the most money.
  • UX frameworks support creating solutions that address the user’s problem. (CORRECT)
  • UX frameworks focus on the user. (CORRECT)
  • UX frameworks promote iteration to design the right user experience. (CORRECT)

36. A designer has a design challenge they would like to solve as quickly as possible. What process might be helpful to quickly solve this problem?

  • Exploration and prototyping
  • Design sprint (CORRECT)
  • Design ideation
  • Ideation and testing

37. A design team plans to work in sprints for an upcoming project. They decide to incorporate a collaborative critique into their workflow. This will allow all team members to give feedback on each sprint so they can learn what went well and what can be improved.

Which design sprint process does this describe?

  • Design sprint user testing
  • Design sprint retrospective (CORRECT)
  • Design sprint prototyping
  • Design sprint ideation

38. Which of the following is an important part of post-sprint planning?

  • Downtime
  • Budget planning
  • Documentation (CORRECT)
  • Launch planning

39. During a design sprint, an entry-level UX designer ideates and helps to decide on potential solutions. What additional task does an entry-level UX designer perform during the first few days of the sprint?

  • Plan the next sprint
  • Schedule testers (CORRECT)
  • Schedule social activities
  • Plan the project budget

40. Before a design sprint begins, a designer confirms that the design challenge is broadly scoped and has many potential solutions. To make sure the sprint is appropriate for the challenge, what question must a designer answer?

  • Does this challenge require people from cross-functional teams? (CORRECT)
  • Is there enough time to complete the sprint?
  • Is there enough money budgeted to run a sprint?
  • Does this challenge have enough potential profit to make a sprint worthwhile?

41. In which step of planning a design sprint does the sprint planner make sure participants have all the materials they need to complete the sprint?

  • Find the right space
  • Establish sprint rules
  • Call in the experts
  • Gather supplies (CORRECT)

42. What should be covered in the logistics section of a design sprint brief? Select all that apply.

  • Key deliverables and objectives to meet at the end of the sprint
  • Current state of the project and estimated launch plan
  • Name of sprint master and list of attendees (CORRECT)
  • Where and when the sprint will happen (CORRECT)

43. A UX designer is on a long-term project using design thinking as an overall framework. The team lead informs the designer that their team will be running a design sprint next week during the prototyping stage of this project. What will happen during this design sprint?

  • Cross-functional collaboration among team members to define and refine design ideas
  • Rapid prototype creation for user testing and feedback (CORRECT)
  • In-depth user research to gather insights
  • Rapid generation and evaluation of as many ideas as possible

44. Which of the following is the correct order of the steps in the design thinking framework?

  • Empathize, Ideate, Define, Prototype, and Test
  • Define, Ideate, Prototype, Empathize, and Test
  • Empathize, Define, Ideate, Prototype, and Test (CORRECT)
  • Ideate, Define, Prototype, Empathize, and Test

45. During the define phase you’ll analyze your research findings and determine which user problems are the most important ones to solve. What is the most important thing to come out of this phase?

  • A clear problem statement (CORRECT)
  • A better understanding of your users
  • A version of the product that is ready for testing
  • A plan for future improvements

46. How do design sprint retrospectives help a team address areas for improvement?

  • Retrospectives pinpoint the team members who did not sufficiently complete their tasks.
  • Retrospectives provide the opportunity to retry a design sprint and start tasks from scratch.
  • Retrospectives identify the most efficient team members and assign them management roles.
  • Retrospectives ensure the team has sufficient resources and tools to do better next time. (CORRECT)

47. What is the role of an entry-level UX designer in design sprint planning?

  • As a new UX designer, their role is to listen, learn and provide feedback. It is a UX designer’s role to understand the problem, what the users need, and how to fill those needs. (CORRECT)
  • An entry-level UX designer runs the show in a design sprint. They plan, present, and make decisions about the project’s course of action.
  • An entry-level UX designer learns from their own experience to develop the design’s solution. They present their solutions to the team for consideration in moving forward in the process.

48. A designer has been tasked with finding test participants for the end of a design sprint. In what phase of the sprint should they begin recruiting users?

  • Prototype
  • Understand
  • Ideate (CORRECT)
  • Test

49. In which step of planning a design sprint does the sprint planner make sure that there are protocols in place to document what the team learns in the sprint?

  • User research
  • Call in the experts
  • Establish sprint rules
  • Post-sprint planning (CORRECT)

50. In which of the following situations would a design sprint be an effective tool to utilize?

  • When there is a need for rapid iteration and prototyping to test and validate ideas within a short timeframe (CORRECT)
  • When the project is complex, the solution is unclear, and many methods are needed over time
  • When the team has plenty of time to explore multiple solutions and involve stakeholders in the decision-making process
  • When the project requires a deep understanding of user needs and extensive user research conducted over an extended timeframe

51. Fill in the blank: A framework creates the basic structure that focuses and supports a problem that you’re trying to solve, like an outline for a project. UX designers use various frameworks to organize their approach to designs based on ____________ and the type of organization they work for.

  • their interviewing skills
  • their ability to multitask
  • the type of products they design (CORRECT)
  • the design tools that they use

52. In which phase of the design thinking framework would a designer come up with as many design solutions as possible?

  • Ideate (CORRECT)
  • Test
  • Prototype
  • Empathize

53. An entry-level UX designer’s role in design sprint planning is to set the goals.

  • True
  • False (CORRECT)

54. A designer has decided on a potential solution to a design challenge. What phase is next in their design sprint?

  • Prototype (CORRECT)
  • Understand
  • Test
  • Ideate

55. A design team is about to start a new project. When should they complete a sprint retrospective?

  • Before beginning the project
  • After completing each sprint (CORRECT)
  • In the middle of each sprint
  • At the end of the project

56. How do design sprints help save money?

  • A design sprint removes expensive prototyping from the process.
  • They allow clients to make cuts to a project early in the design cycle.
  • They allow a team to get user feedback before making expensive decisions. (CORRECT)
  • A design sprint is limited to a single designer, which is less expensive.

57. In this step of planning a design sprint, the designer creates icebreakers relevant to the sprint to motivate their team, put them in the right mindset, and help them get comfortable with each other.

  • Call in the experts
  • Plan introductions (CORRECT)
  • Gather supplies
  • Establish sprint rules

58. What should be covered in the logistics section of a design sprint brief? Select all that apply.

  • Current state of the project and estimated launch plan
  • Key deliverables and objectives to meet at the end of the sprint
  • Name of sprint master and list of attendees (CORRECT)
  • Where and when the sprint will happen (CORRECT)

59. Which of the following statements are true about design sprints and the design thinking framework? Select all that apply.

  • Design sprints exclusively involve designers and developers, while the design thinking framework encourages stakeholder and cross-functional collaboration.
  • Design sprints focus on generating one idea in a short amount of time, while the design thinking framework prioritizes generating as many ideas as possible.
  • Design sprints are focused on a specific design challenge, as compared to the design thinking framework which is an ongoing mindset and collaborative approach. (CORRECT)
  • Design sprints allow for an intense period of ideation, prototyping, and testing that is aligned with the overall goals of the design thinking framework. (CORRECT)

60. Fill in the blank: During the empathize phase of the design thinking framework, your primary goal is to ___.

  • learn more about the user (CORRECT)
  • generate as many ideas as possible
  • align as a team
  • determine the problem that will be solved
  • learn more about the user (CORRECT)
  • generate as many ideas as possible
  • align as a team
  • determine the problem that will be solved

61. When planning a sprint, it’s important to establish the rules of the sprint. The rules make sure everyone is on the same page and focused. Which of the following is another reason to set the rules before the sprint?

  • The rules set the tone for the sprint. (CORRECT)
  • The rules highlight the performance of valuable participants.
  • The rules allow for the removal of a participant.
  • The rules set the budget for the sprint.

62. A design team is exploring many possible solutions to a design challenge. What is the next phase in their design sprint?

  • Decide (CORRECT)
  • Ideate
  • Understand
  • Test

63. In a sprint brief, what section includes what the team wants to create by the end of the sprint?

  • Outputs
  • Key creations
  • Products
  • Key deliverables (CORRECT)

64. Fill in the blank: In a design sprint retrospective, the team works together to review and critique what happened in the sprint _____.

  • the team will complete at project end
  • the team is about to start
  • the team is currently completing
  • the team just finished (CORRECT)

65. Design sprints are important because:

  • Design sprints allow stakeholders to explain their needs so that the design team can design solutions for them.
  • Design sprints are an effective, time-saving method that focuses on users to define the solution to a problem. (CORRECT)
  • Design sprints allow a designer to determine what worked well and what went wrong during a sprint cycle.

66. What’s the best way to plan a design sprint?

  • Listen to stakeholders and look at competitors to avoid mistakes and build a better product.
  • Review or engage in user research, talk with experts, find a common space, and create the necessary pace in order to meet the team’s goals in the most efficient way possible. (CORRECT)
  • Set who will work on what and when—these are the key goals of sprint planning. Only by knowing what we are doing and when it is due can we be successful.

67. In this step of planning a design sprint, ground rules are established in advance to set the tone for the sprint, get everyone on the same page, and help the team stay focused.

  • Establish sprint rules (CORRECT)
  • Find the right space
  • Call in the experts
  • Gather supplies

68. A designer is creating a project brief. What section should include the project roadblocks?

  • Project overview (CORRECT)
  • Sprint challenges
  • Brief introduction
  • Team issues

69. A design team is in the middle of a design sprint. They have gone through the understand and ideate phases. What do they need to do next to progress in the sprint?

  • Test their ideas
  • Request feedback from stakeholders
  • Decide which solution to build
  • Imagine multiple designs (CORRECT)

Joining Design Sprints CONCLUSION

UX designers play a crucial role in design sprints, helping to shape the direction of a product. In this segment of the course, you delved into the phases of a design sprint, learning how to effectively plan and participate in one. Additionally, you explored retrospectives—a structured approach to reflecting on a design sprint to identify opportunities for improvement in future sessions.

If you’re eager to deepen your understanding of UX design and gain hands-on experience with design sprints, consider joining Coursera! Our platform offers expert-led courses from industry leaders worldwide, providing you with the tools to grow your skills. Start your learning journey today—enroll on Coursera now!

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